Budget Commander League Season One
Tuesday, October 18 - Saturday, November 19
MopTop & Beardie
4274 Gray Hwy, Suite A
Gray, GA 31032
If you're looking to get into playing Commander but worried about the expense or competitive atmosphere, look no further than our Budget Commander League!
There will be a $10 entry fee to join the league, which will last five weeks with a game taking place each week. Participants must join our official Discord server (link below) when signing up so that games may be scheduled. Players will have a list of objectives during each game (see Scoring below) that can earn points to go toward their overall score. In this way, the league is focused more on creating fun, memorable games than strictly winning.
Any player who purchases a pre-constructed Commander deck from us for the purpose of playing in this league will have their entry fee waived.
Deck Construction and Escalation
Deck construction rules for this league will follow the normal Commander rules except the changes outlined here. Each deck will operate with an escalating budget, starting at $60 and going up $10 each week until it reaches $100 for the final week. This budget DOES NOT include the deck's commander or commanders, for which there is a $25 static cap. If a deck is running multiple commanders (e.g. Partners), their combined total cannot exceed this cap. Players may change the composition of their deck as much as they wish within the confines of each week's budget, and may also change their commander one time during the league.
Note: for the purposes of this league, the lowest TCGPlayer Market Price for any version of a particular card may be used to determine the price as it counts toward the budget, regardless of the specific version that is present in the deck. In addition, basic lands do not count toward the budget.
If the TCGPlayer Market Price of the individual cards in a pre-constructed Commander deck bought to play in this league exceeds the starting budget, the deck is considered budget-legal up until the point the budget surpasses the deck's Market price.
Each round will last one week, with a total of five rounds. Each round players will be placed in a pod of 3-5 random players while attempting to minimize repeat opponents. Wednesday night during or after our Commander Night is a common time to play games, however if that is not possible for one or more players in a pod they may schedule another time. Pairings will be available in our Discord server (https://discord.gg/FkA4bNQSu7) on the #budget-commander-league channel. When pairings are posted, threads will be created within the channel for each pod, and players must post their availability for the week in that thread to expedite the scheduling process. Round one begins Tuesday, October 18.
Note: All league members MUST join our official Discord server and use it to contact their opponents each round, no exceptions. Additionally, league members must have reasonable availability to schedule their games (recommended at least three free evenings/weekend days per week). If an agreement is unable to be reached for a time to meet, please reach out to Reson for help resolving the matter.
Round One - $60: Oct. 18th - Oct. 22nd
Round Two - $70: Oct. 25th - Oct. 29th
Round Three - $80: Nov 1st - Nov 5th
Round Four - $90: Nov 8th - Nov 12th
Round Five - $100: Nov 15th - Nov. 19th
All results will be due in by Saturday of round end at close. Score sheets must be turned in to the employee on staff directly after the match has ended.
NOTE: There will be no make-up rounds in this league. All matches must be completed and reported by the Saturday of round end. If a player is unable to play in their pod during a round, they will receive zero points for the round and the rest of the pod will play without them.
Players may gain or lose points during a game by the following means:
Once Per Game
Didn’t Hear No Bell (+2): Cast your commander from the command zone 3+ times in a game
First Blood (+2): Be the first player to inflict combat damage
Charmed, I’m Sure (+2): Control 5+ non-token enchantments
Suited Up (+2): Control a creature enchanted with 3+ auras or equipped with 3+ equipments
Zookeeper (+3): Control 7+ non-token creatures
Inner Timmy (+2): Control an unmodified creature with 10+ power
So Extra (+1): Control a permanent with 6+ counters on it
Good To Be The King (+2): Become Monarch
Everybody Gets A Car (+2): Cast a spell with 3+ different targets
Public Enemy #1 (+3): Deal 7+ combat damage to the player with the highest rank in your pod (N/A Round 1)
Stop Stop They're Already Dead (+4): Be eliminated first or second while in the lower half, rounded down, of overall rankings (N/A Round 1)
Whose Spell Is It Anyway? (+3): Cast an opponent’s spell
Prime Real Estate (+2): Control 12+ lands
Guess Who's Back? (+2): In any combination, cast 4+ spells from your graveyard or return 4+ permanents to the battlefield from your graveyard
A Fresh Start (+3): Remove 10+ nonland permanents your opponents control in a single turn
Spread The Love (+3): Attack all opponents simultaneously (must be more than one) with 5+ power each
Spirit Bomb (+2): Spend 8+ mana on a non-X spell that isn't your commander
Nope (And Nope) (+3): Counter 2+ spells in a game
Combat Trickery (+3): Remove an opponent’s attacking creature before the combat damage step
In Response… (+3): Control a spell that is part of a 4+ spell stack
Taste The Rainbow (+2): Cast a 3+ color spell that isn't your commander
The One That I Want (+3): Have 10+ devotion to a single color
Sick Gains (+2): Gain 20+ life in a single turn
Deus Ex Machina (+2): Have an effect prevent you from losing the game when you otherwise would (e.g. Angel's Grace, Lich's Mirror, etc.)
Sore Loser (-4): Eliminate yourself
Gotta Catch ‘Em All (+1 each): Cast a spell of each type (lands not included) that isn't your commander, +3 bonus for casting all
Multiple per Game
There Can Be Only One (+1 per player): Defeat another player
Eye Of The Tiger (+1 per player): Defeat another player while in the bottom half, rounded down, of overall rankings (stacks with There Can Be Only One, N/A Round 1)
Strip Mining (-5 per land): Destroy 3+ lands controlled by a single opponent
Backseat Driver (-2 per turn): Take control of an opponent’s turn
Easy There, Spike (-15 per combo): Generate infinite mana, creatures, turns, mill, damage, etc.***
What’s A Commander? (-3 per player): Eliminate a player without casting your commander this game
Mom Said It’s My Turn (-2 per turn): Take more than one extra turn
Players in a pod of 3 or fewer players start the game with one additional point.
***This includes technically non-infinite combos such as Niv-Mizzet, the Firemind + Curiosity, Demonic Consultation + Thassa's Oracle, or the like.
Players will be given a score sheet each week that they must mark as they earn or lose points during the game. Players must announce each time their points are affected so that the rest of the pod can confirm. After the game is over, score sheets must be handed in to the employee on staff for recording.
In order to combat point farming, we are instituting the following clause.
Stalling Clause: with 3 or 4 players still remaining in a pod, if all other players unanimously agree that a player has demonstrated capability to win (e.g. lethal damage on the battlefield) but is stalling the game to score more points, those players may concede the game with no penalty unless the stalling player immediately makes an action to end the game.
At the beginning of each round a weekly challenge will be posted. Players who complete that challenge during their game will receive one randomly drawn promo card.
At League End
Players will earn store credit for the following two categories:
Paragon of the Game (most votes earned across the entire league for creating the most enjoyable experience)
In addition we will have random drawings for Booster Packs and/or cards.
The number of players awarded for Most Points and drawn at random will depend on the total attendance for the league.
Start: Tuesday, October 18th
Format: Commander / Budget Escalation
Prizes: Described Above